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In terms of its handling, The Crew is tuned for arcade-style play: it’s lurid and larger than life.
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Players have plenty of latitude to personalize their cars - something that the developer deems important considering the game's multiplayer and social/team components. Visual customization options include bodykits, stickers and even interior modifications. So that jacked-up, off-road RUF I was driving can naturally be outfitted with a track kit if I wanted to take it circuit racing, or given a street tune for a transcontinental drive. Success on road, track and dirt awards experience that can be invested in cosmetic and mechanical upgrades, and almost any car can be modified to tackle any kind of mission. Getting ready to race in Times Square.Īs with most racing games, The Crew offers players the opportunity to customize their cars, although it takes it much further than most. While the game does have a single-player mode, it’s the multiplayer PvP online races and missions, as well as team PvP competitions that’ll give the game its long-lasting appeal. Only this time around, the game is far, far larger and more complex than anything they've done before, and incorporates comprehensive multiplayer options that drive it deep into MMO territory. In many respects The Crew reminds me of the more recent open-world Test Drive games - which is understandable since developer Ivory Tower’s team includes people who’ve previously worked on that game, as well as Need for Speed and V-Rally.
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A coast-to-coast drive will take you around 90 minutes, depending on whether you decide to stop somewhere to see what’s going on. It all takes place within an open-world environment in the form of a compact United States of America, and it's big. So it’s good that I’m driving an RUF 3400 with jacked-up suspension and extra-chunky dirt tires, then.Ī racing sim this is not: The Crew is an arcade driving game that encompasses a variety of automotive missions of every flavor you can think of, from dirt to track, from combative to solo skills, from pursuit to flight. The demo is surprisingly similar in concept to what I played twelve months ago, however: a road race followed by a mission that involves chasing down an enemy car and smashing it to pieces - a journey that takes place almost exclusively off road. It's also looking far more polished, as you'd expect. This is an industrial zone somewhere near Detroit.Ī year later, and the game’s clearly running on an Xbox One, rather than being piped out of a locked box. The game felt very early: a couple of basic racing demos that showcased The Crew's open-world environment and nascent handling engine, and map and mission screens that gave some insight into the considerable scope of developer Ivory Tower’s vision. Of course, it was a development system, but even so, it was somewhat surprising.
#FORZA HORIZON 2 PC PC#
This time last year I was playing The Crew with an Xbox One controller in my hand, when suddenly it crashed to a Hewlett Packard-branded PC desktop.